

Yes I undersign everything you just wrote. (However, I'm aware that my lack of expertise in AE might be to blame for some of these drawbacks.) – Copy-paste from Illustrator seems to require a whole lot of painful rework in AE, while in Animate, it's quite straightforward. I never experience that with Animate (unless a lot of apps are running at the same time, and a lot of large projects are loaded). And when I finally get to the point of opening a project and working on it, it usually ends with a "lack of memory" warning and crash. While 4 or 5 Adobe apps can easily run simultaneously, AE usually crashes on startup (9 times out of 10), even when nothing else is running.
#ADOBE ANIMATE FOR WEB WINDOWS#
– As far as I'm concerned, After Effects is VERY unstable (on Windows 10). So from this viewpoint, these features are not really a benefit compared to Animate.

– After Effects probably has interesting features for advanced animation (effects, expressions.) but as far as I could see, they are not always rendered through Bodymovin. – After Effects certainly allows doing more or less the same as Animate, but obviously when you're an Animate expert, you need a lot of work before you can reach the same level of skill on After Effects. – Animate was designed for vector-based animation in the first place, contrary to After Effects. I'd like to have Bodymovin in Animate too!
