

If you were trying to reimplenet a board game, say Khet You would run into patent 7,264,242 (which was upheld recently against a big name company). On the other hand, there are numerous patents for board games. Typically, however you won't typically find the patent for a video game. Trademarking the word would likely have been problematic as lots of things use the word 'snake' as part of a game. You and your friends share the keyboard to control the line. The goal of the game is to survive as long as possible. It lets up to 6 people play on 1 keyboard. Game description Achtung, die Kurve, also known as Curve Fever, is a multiplayer game made in DOS in 1995, based on Snake. Note also that trademark is still active. The original multiplayer snake game on one keyboard. Its also the only trademark that Nokia claims on Snakes. The key thing there is the disclaimer: "NO CLAIM IS MADE TO THE EXCLUSIVE RIGHT TO USE "SNAKES" APART FROM THE MARK AS SHOWN" - you should be ok there too. The use of the name 'snake' in reference to a game was trademarked - trademark search: name snake owner nokia for computer games. That this game is so old and redone so many times, that you likely don't have much concern about reimplementing it again yourself - there's not one company that is holding on to the property and continue to gain from it. I played a game called Snake Byte in the days of the 6502 - a video of a remake of the game I played. Lest this worry you that Nokia will come down and try to fuss about things, the game Snake is a rather old one. Another example of this can be found in the Triple Town / Yeti Town suit. I'm not a lawyer, and don't fully understand the grounds for that - just something to avoid and note that just because its not the things that are typically copyrightable that someone won't try to go after you. It is unlikely you are infringing upon any of these things.Ī notable bit to be aware of when reimplementing games and copyright is that somehow The Tetris Company makes copyright infringement claims which noted infringement on the shapes of the blocks and the play field dimensions. Copyright protects the actual code, the actual art resources (including music), the actual wording in the instructions, and the actual runnable executable.


You specifically asked for copyright in this question. There are three realms of intellectual property protection.
